Crew Needs and Taverns
Crew needs are a throughput problem. More pirates require more housing, more food, more drink, and more service coverage. Do not grow population faster than your Galley, Tavern, and logistics network can serve it.
Early priorities
Section titled “Early priorities”- Build housing only as fast as your food and drink chains can keep up.
- Keep a tavern supplied before expanding deep into ship production.
- Watch food variety: fish, pigs, turtles, birds, cassava, and pineapple point into different processors.
- If service buildings fail despite having inputs, fix fetchers and paths.