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Production Chains

Treat each chain as a question: what produces the input, what consumes the output, and how far do fetchers need to carry it? A correct chain can still fail if it is too spread out vertically.

Food and drink chains matter because a huge pirate population is useless if service buildings cannot keep up. The current build points to Galley, Tavern, and food processors as early pressure points.

Ships eventually want more than wood. Rope, Sails, Fittings, Naval Gun, Black Powder, Sabres, and Pistols are all ship or crew power resources. Build these near storage or pier service if possible.

  1. Open the Resources page and confirm the source building.
  2. Open that building page and check its related resources.
  3. Check whether the input is local, raided, or made by another processor.
  4. Shorten the route before adding another copy of the same building.
  5. Add more service capacity when the route is short but throughput is still too low.