Skip to content

A Tale of Land and Sea

For centuries, the various tribes of the Seven Seas have been at peace with the Deep Kingdom of the Merfolk. Tensions have been mounting lately, and some worry it can only lead to open conflict.

  • If the sale items have yet to fully arrive, then the ships ferrying these supposedly exotic goods are still ripe for the plucking.
  • Give ‘em a good scare, but be careful not to damage the goods! We need answers.
  • Run and twist, you cowards! Strike your colours if you want to live!
  • Let us see what strange goods await our eager hands and hooks.
  • Ambushing the sparsely protected transport ship should have been a simple task… But she proved tougher than expected.
  • Crivvens! I’ve seen the Crown less determined to punish bigger offences. They really want that tuna meat badly, don’t they?
DecisionChooseResult
Option 1It’s now up to Iguanama to salvage what can be…Enrique smiles. “As long as it’s not crab meat, all is fine. Jokes aside, thank you. We’re not even sure why the Deep Queen is so pissed. Does she see our Alliance as a threat to her dominion? But then why us and not the Crown?”
Option 2Maybe they would enjoy some meat instead?
Option 3Tribesfolk taught pirates the art of barbacoa, time to return the favour.
Option 4We’ll be back.

Event choices often care about Health, Crew, Gun Damage, Boarding Damage, Speed, and Manoeuvrability. Match the event text to the relevant ship role before sailing.