Crew
Crew is a ship stat in Corsair Cove.
Effect
Section titled “Effect”Crew is both durability and power. Advanced crew improves overall ship strength, but crew can be lost during event actions.
Mechanics
Section titled “Mechanics”- Crew is both manpower and a second durability pool.
- Several events spend or threaten crew directly through Mutiny, boarding, hazards, or sacrifice-style choices.
- Practical check: crew-heavy choices are safer when your ship has spare crew and a reliable pier/service route.
Rules and formulas
Section titled “Rules and formulas”| Rule | Meaning |
|---|---|
| Core rule | The ship is lost once the ship crew reaches 0. Ship crew can be hired and fired at this ship’s pier. Advanced crew increases the overall ship power. |
| Loss condition | The ship is lost when crew reaches 0. Crew can be hired or fired at the ship’s pier, and advanced crew increases overall ship power. |
Related ship roles
Section titled “Related ship roles”Event objectives
Section titled “Event objectives”| Objective | What the event asks for |
|---|---|
| Board | Engage with the enemy in close combat, using Crew, firepower or other tactics. |
| Defend | Survive by performing certain actions over your next turns. |
| Demoralize | Reduce the Opponent’s Crew to a certain amount to demoralise them. |
| Endure | Survive at all costs. |
| Loot | Loot as much as possible. |
| Shoot | Destroy the enemy with the power of Gun Damage, and sustain the incoming damage via good, thick hull. |
| Traverse | Cross a distance safely or with brute force. Ship Manoeuvrability or Armour are relevant elements. |
| Raid | Reduce the Opponent’s stat below 50%. |
| Scare | Reduce the Opponent’s stat and stat below 75%. |
- Event actions may ask for Crew directly or imply it through the objective text.
- Ship role pages help decide which ships are likely to care most about this stat.
- Ships and Captains explains how to match ship roles to events.