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Ship Stats

Ship stats are used by event actions. Read the event text first, then choose the ship whose role and stats match the branch you plan to take.

StatWhat it doesWhere it matters
HealthHealth is the ship’s loss condition. Repair at a pier before sending a damaged ship into another dangerous event.Destroyer, Reaver
CrewCrew is both durability and power. Advanced crew improves overall ship strength, but crew can be lost during event actions.Hunter, Reaver, Prowler
Gun DamageGun Damage is the cannon-based attack stat. It is used by event actions that damage enemy health or crew from range.Destroyer, Reaver
Boarding DamageBoarding Damage is the close-quarters attack stat. It is used when event choices send pirates aboard or resolve fights by boarding.Hunter, Reaver, Prowler
SpeedSpeed helps events that require covering distance, escaping, chasing, or shortening sea travel time.Hunter, Prowler
ManoeuvrabilityManoeuvrability helps events that require tight sailing, avoiding damage, or overcoming distance through handling.Hunter, Prowler
ArmourArmour reduces or absorbs danger in event actions, protecting health, crew, or progress through hazardous choices.Destroyer, Reaver
CargoCargo and supplies are spent by some event actions and refill when the ship docks at its own pier.Hunter, Reaver, Prowler
SuppliesCargo and supplies are spent by some event actions and refill when the ship docks at its own pier.Events and ship role checks

Event action tooltips combine the named ship stat with dice. Damage and prevention actions use forms such as stat plus dice, stat times a multiplier plus dice, or stat divided before dice are applied. Distance actions use speed or manoeuvrability to gain metres toward the target, sometimes with dice added or a divisor applied.

ObjectiveWhat the event asks forLikely stats
BoardEngage with the enemy in close combat, using Crew, firepower or other tactics.Gun Damage, Health, Crew, Boarding Damage, Cargo
ChaseOvercome a distance in a short period to reach the target.Speed, Manoeuvrability
DefendSurvive by performing certain actions over your next turns.Health, Armour, Crew
DemoralizeReduce the Opponent’s Crew to a certain amount to demoralise them.Crew, Boarding Damage, Cargo
DestroyDestroy the Opponent.Gun Damage, Health
EndureSurvive at all costs.Health, Armour, Crew, Cargo, Supplies
LootLoot as much as possible.Crew, Boarding Damage, Cargo
NavigateNavigate the treacherous waters and reach your destination as quickly as possible. Good Speed and Manoeuvrability is the key.Speed, Manoeuvrability
OutrunEscape as quickly as possible. With good Speed and Manoeuvrability, you can put distance between yourself and the threat.Speed, Manoeuvrability
ShootDestroy the enemy with the power of Gun Damage, and sustain the incoming damage via good, thick hull.Gun Damage, Health, Armour, Crew
SneakOvercome a distance without being discovered.Speed, Manoeuvrability
TraverseCross a distance safely or with brute force. Ship Manoeuvrability or Armour are relevant elements.Speed, Manoeuvrability, Health, Armour, Crew
RaidReduce the Opponent’s stat below 50%.Crew, Boarding Damage, Cargo
ScareReduce the Opponent’s stat and stat below 75%.Crew, Boarding Damage, Cargo