Crab Infestation
The beach here is strangely writhing. Upon closer inspection, it appears to be crawling with crabs.
Choices and Outcomes
Section titled “Choices and Outcomes”| Decision | Choose | Result |
|---|---|---|
| Option 1 | We grab a wooden treasure chest. | The beach holds valuable treasures, but the way in is blocked by the crabs! |
| Option 2 | We grab an iron treasure chest. | Do crabs have a sense of smell? Maybe the zoologist would know… One thing is certain: the crabs abandon the beach as soon as they detect the food we left for them. |
| Option 3 | We grab a gilded treasure chest. | These claws and pincers are nastier and more painful than we thought. Our Crew grabs what they can and makes a hasty retreat, hands and calves bruised and bloody. |
| Option 4 | The Crew already has enough crabs as it is. We leave. | We leave the crabs to their feast. Soon there’s nothing left on the beach. |
Effects
Section titled “Effects”| Effect | Impact |
|---|---|
| Wooden treasure chest | the given reward chest. |
| Iron treasure chest | the given reward chest. |
| Gilded treasure chest | the given reward chest. |
Related Stats
Section titled “Related Stats”Event choices often care about Health, Crew, Gun Damage, Boarding Damage, Speed, and Manoeuvrability. Match the event text to the relevant ship role before sailing.