Great Pyramid
Search the ruins of the ancient temple for hidden treasures.
Event flow
Section titled “Event flow”- We found a nice bay to drop the anchor in. The pyramid should be close, but the jungle is thick.
- An eerie silence looms over the ruins. At least the towering silhouette of the Great Pyramid provides a welcome shadow.
- In the last chamber we find what we were looking for. The Great Pyramid’s treasure is ours!
- As we fill our bags with booty, our attention is caught by a fresco depicting another of the ancients’ great cities. Above the pyramids floats a golden skull…
- The ruins have defeated us. Maybe the stories are true. Maybe they are indeed cursed…
- The Great Pyramid holds a one-time treasure of immense value. You may attempt its trials repeatedly, but the reward can only be claimed once.
Choices
Section titled “Choices”This is a staged event, so the table lists the navigation or decision steps that can appear during the encounter.
| Decision | Choose |
|---|---|
| Option 1 | Intriguing… |
| Option 2 | Later perhaps. |
| Route 2 option 1 | Bring the ship as close as possible. |
| Route 2 option 2 | Send dinghies to shore. |
| Route 3 option 1 | Look for a trail. |
| Route 3 option 2 | Hack a path through the trees. |
| Route 4 option 1 | Move fast. |
| Route 4 option 2 | Slow and steady. |
| Route 5 option 1 | Find a way inside. |
| Route 5 option 2 | Climb the steps. |
| Route 6 option 1 | Allow a short bivouac. |
| Route 6 option 2 | Keep on walking. |
| Route 6 option 3 | Intimidate the Crew. |
| Route 6 option 4 | Promise a bigger share. |
| Route 7 option 1 | Inspect the ruins. |
| Route 7 option 2 | Go through the main archway. |
| Route 8 option 1 | Force the door open. |
| Route 8 option 2 | Blow up the door. |
| Route 8 option 3 | Sacrifice a crewmate. |
| Route 9 option 1 | To arms! We fight! |
| Route 9 option 2 | Try to negotiate. |
| Route 9 option 3 | Prove we’re on the same side. |
Related Stats
Section titled “Related Stats”Event choices often care about Health, Crew, Gun Damage, Boarding Damage, Speed, and Manoeuvrability. Match the event text to the relevant ship role before sailing.