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Pirate Hunters

Pirate Hunters are roaming the region.

  • We make no attempts to catch this one. We sail only to survive.
  • This is a whale we cannot hunt. Put clear water between us!
  • The creature gives up and sinks slowly back to the depths. The Crew let out a cheer.
  • All hands! We… we must survive this assault any way we can!
  • Mercies. We stand, still. A chance might be all we need.
  • Our Retaliation has barely tested Killigrew… we must abandon this folly while we still can.
DecisionChooseResult
Option 1ContinueWe wish not to wait for more mates from home, so we reluctantly provide members of our current ship. Aye, Killigrew might not haunt us now… but the terrified screams of our sacrificed Crew will, for evermore.
Option 2ContinueWe pull up a chest and casket, hoping to placate the brutal captain. His face is unreadable as he orders his Crew to take both. Perhaps we have brought ourselves more time on this Earth.
Option 3ContinueKilligrew arches a transparent eyebrow. “Aye, is that so? A promise between pirates on these decks cannot be broken,” he smiles. “I’ll call upon you. And you will answer. That is my promise.” Our stomachs sink at the prospect.
Option 4Give him our Captain.We offer nothing but ourselves. That appears to be enough. Aye, Killigrew grins. “You are mine, now. Perhaps… you always were.” Dread crinkles across our skin. What have we done? Worse — what will we be forced to do?

Event choices often care about Health, Crew, Gun Damage, Boarding Damage, Speed, and Manoeuvrability. Match the event text to the relevant ship role before sailing.