Writhing Deep
There are many tales that bubble up from around the Kraken’s feeding lair. If we remain cautious and open to possibility, we could fare well in plumping our purse in immeasurable ways.
Event flow
Section titled “Event flow”- In Port Concordat, we pirates stick out like a sore thumb. Let’s try to find the aristocrat’s house without causing a stir.
- The district where the house is located is crawling with Crown soldiers. We’ll have to be discreet.
- Rats! We’ve been made. Time to retreat.
- At least we’ve found the bestiary. Now let’s see… Oh blistering barnacles! Is that dusty old book in flappin’ Latin?
- We weren’t able to approach the aristocrat’s house, let alone take a peek at his bookshelves.
- In these parts, the Reaper’s ghostly ship is easy to find. In fact, he’s the one who finds us.
Choices and Outcomes
Section titled “Choices and Outcomes”| Decision | Choose | Result |
|---|---|---|
| Option 1 | Feed it in the morning. | The sailors who fell prey to the kraken all tell similar stories. The beast’s voracious maw is the last thing they saw… until the Reaper came for them, obviously. |
| Option 2 | Maybe a few Pigs would be a nice change of regimen? | |
| Option 3 | Lots and lots of fishes should do the trick. | |
| Option 4 | We have nothing for the beast. |
Related Stats
Section titled “Related Stats”Event choices often care about Health, Crew, Gun Damage, Boarding Damage, Speed, and Manoeuvrability. Match the event text to the relevant ship role before sailing.