Dealbreaker
The fall of Blackwater began when the Crown offered a pardon to any pirate willing to betray their brethren. But there are ways to make that deal feel much less appealing…
Event flow
Section titled “Event flow”- This is the Bloodhound… Wolfram’s frigate! Tonight her captain has an appointment with Davy Jones!
- We’ve caught up with them. Show Wolfram it’s not just his loot we’re taking, but his life too!
- Our captain comes face to face with Jim Wolfram. We show him what a true wolf looks like.
- We spare the Crew, leaving them with a single Coin… and their captain’s head.
- Jim Wolfram may be a turncoat, but he’s worthy of his fearsome reputation as a Hunter!
- Word reaches us that Wolfram’s ship, the Bloodhound, is sailing for Blackwater. It is time.
Choices and Outcomes
Section titled “Choices and Outcomes”| Decision | Choose | Result |
|---|---|---|
| Option 1 | We spend time ashore and make sure he hears about our presence. | Wolfram knows we are coming for him. He’s too arrogant to hide and too confident to flee. His hubris will be his downfall. Now we wait. |
| Option 2 | We sacrifice one of our shipmates to deliver the Black Spot to Wolfram. | |
| Option 3 | We make a brazen entrance into the Hunter’s harbour, openly challenging him. | |
| Option 4 | Later perhaps. |
Related Stats
Section titled “Related Stats”Event choices often care about Health, Crew, Gun Damage, Boarding Damage, Speed, and Manoeuvrability. Match the event text to the relevant ship role before sailing.