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Prison Break

We can’t break our fellow pirates out of The Bloody Bastille, but we can target the Prison Ships that are meant to ferry them to Fort Vandekroon. Whatever our plan of attack, we’ll have to be ready to Fish any escapees from the sea. Time will be of the essence!

  • Wait, did we actually win against that monster?!… I need a flappin’ drink.
  • I knew it was a bad idea! I knew it!
  • Each choice in this mission can only be played once. Once you commit to a choice, you have a brief window of time to rescue the prisoners before the opportunity is lost.
DecisionChoose
Option 1Today is a good day to die! We fight!
Option 2We can’t hope to defeat a warship. We run!
Option 3Bribe some low rank Bastille guards to sabotage the ships.
Option 4Smuggle in food and Supplies so the prisoners can riot at sea.
Option 5Not now.
EffectImpact
Free 3 groups. Easy.the given choice effect.
Free 5 groups. Moderate.the given choice effect.
Free 7 groups. Difficult.the given choice effect.

Event choices often care about Health, Crew, Gun Damage, Boarding Damage, Speed, and Manoeuvrability. Match the event text to the relevant ship role before sailing.