Prison Break
We can’t break our fellow pirates out of The Bloody Bastille, but we can target the Prison Ships that are meant to ferry them to Fort Vandekroon. Whatever our plan of attack, we’ll have to be ready to Fish any escapees from the sea. Time will be of the essence!
Event flow
Section titled “Event flow”- Wait, did we actually win against that monster?!… I need a flappin’ drink.
- I knew it was a bad idea! I knew it!
- Each choice in this mission can only be played once. Once you commit to a choice, you have a brief window of time to rescue the prisoners before the opportunity is lost.
Choices
Section titled “Choices”| Decision | Choose |
|---|---|
| Option 1 | Today is a good day to die! We fight! |
| Option 2 | We can’t hope to defeat a warship. We run! |
| Option 3 | Bribe some low rank Bastille guards to sabotage the ships. |
| Option 4 | Smuggle in food and Supplies so the prisoners can riot at sea. |
| Option 5 | Not now. |
Effects
Section titled “Effects”| Effect | Impact |
|---|---|
| Free 3 groups. Easy. | the given choice effect. |
| Free 5 groups. Moderate. | the given choice effect. |
| Free 7 groups. Difficult. | the given choice effect. |
Related Stats
Section titled “Related Stats”Event choices often care about Health, Crew, Gun Damage, Boarding Damage, Speed, and Manoeuvrability. Match the event text to the relevant ship role before sailing.