The Fountain of Youth
On our way to The Ocean’s End Tavern, we are accosted by a crusty old mariner. His ramblings are mostly incoherent, but one thing catches our attention: he claims to know the location of the mythical fountain of youth!
Event flow
Section titled “Event flow”- Life is harsh for islanders. Not all settlements become thriving harbours. Hopefully the village has not been looted yet.
- We’re not alone. The Crown is here. Could they also be looking for the fountain of youth?
- We’ve been made! They can’t know what we’re after! Cutlasses and Pistols!
- We find the map in the old mariner’s shack.
- That Crown patrol is more than we bargained for. We remain in the shadows for now.
- We bring the ship to the exact location marked on the map. This is where the trail starts, nowhere else.
Choices
Section titled “Choices”| Decision | Choose |
|---|---|
| Option 1 | Come spend your Coin in our own Taverns, you’ll hear even better stories! |
| Option 2 | Join us, and maybe you’ll be part of the next tall tale! |
| Option 3 | Later perhaps. |
| Option 4 | We fill several Barrels. That water will fetch a good price. |
Related Stats
Section titled “Related Stats”Event choices often care about Health, Crew, Gun Damage, Boarding Damage, Speed, and Manoeuvrability. Match the event text to the relevant ship role before sailing.