The Thinning of the Guard
Buccaneer’s End is too close for comfort. If the Crown is allowed to keep it as a base, our island will never be safe. We need to remove the Crown from the area, without triggering an all-out war we’d never win.
Event flow
Section titled “Event flow”- We leave a few sailors alive to tell the tale. When the Crown arrives, we are long gone.
- Oh, well done. I’m sure they are very scared now. I’m almost shaking in my Boots myself.
- Once again, we make sure a few sailors live to spread the word. This is not about what we do but making sure everybody knows we do it.
- I don’t think we’ve impressed them much, let alone scared them.
- After this, the Trading Company will never feel safe in Buccaneer’s End!
- We have failed to put our Coin where our mouth is. Pray nobody hears about this.
Choices
Section titled “Choices”| Decision | Choose |
|---|---|
| Option 1 | We’ll take all the Coin you can spare. |
| Option 2 | We need brave people to fight the Crown and its cronies! |
| Option 3 | Your islands produce a lot of Grain… |
| Option 4 | Later perhaps. |
Related Stats
Section titled “Related Stats”Event choices often care about Health, Crew, Gun Damage, Boarding Damage, Speed, and Manoeuvrability. Match the event text to the relevant ship role before sailing.