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The Thinning of the Guard

Buccaneer’s End is too close for comfort. If the Crown is allowed to keep it as a base, our island will never be safe. We need to remove the Crown from the area, without triggering an all-out war we’d never win.

  • We leave a few sailors alive to tell the tale. When the Crown arrives, we are long gone.
  • Oh, well done. I’m sure they are very scared now. I’m almost shaking in my Boots myself.
  • Once again, we make sure a few sailors live to spread the word. This is not about what we do but making sure everybody knows we do it.
  • I don’t think we’ve impressed them much, let alone scared them.
  • After this, the Trading Company will never feel safe in Buccaneer’s End!
  • We have failed to put our Coin where our mouth is. Pray nobody hears about this.
DecisionChoose
Option 1We’ll take all the Coin you can spare.
Option 2We need brave people to fight the Crown and its cronies!
Option 3Your islands produce a lot of Grain
Option 4Later perhaps.

Event choices often care about Health, Crew, Gun Damage, Boarding Damage, Speed, and Manoeuvrability. Match the event text to the relevant ship role before sailing.