Crown Prison
Our peers are rotting away in a local prison. If we free them, they’ll join our cause.
Event flow
Section titled “Event flow”- We stormed the harbour by surprise, but our real objective is the prison. Let’s “negotiate” our people’s release.
- This small town has nothing of value… except the pirates being held in their cells. They are ill-prepared for our attack.
- Either the townsfolk give our people liberty, or we give them death. They choose life. Our comrades are free!
- We cannot let them reach that port. Kill them all!
- The Crown’s lackeys come to enact justice. We can’t have that.
- The Crown’s justice is averted. We’ll be rewarded handsomely.
Choices and Outcomes
Section titled “Choices and Outcomes”| Decision | Choose | Result |
|---|---|---|
| Option 1 | Hire Crew. | Who’s afraid of sharks? Not us, apparently. The beasts injure many of our Crew, but we get a hefty pile of plunder in return. |
| Option 2 | Repair Ship. | ”Merci! Merci, mon ami!!” Drifters flood our deck in a hubbub of different tongues and dialects. The exhaustion on their faces fades away as they wolf down rations and drinks. |
| Option 3 | Get Supplies. | We might be eager for loot, but this mystery Cargo is not worth the price of admission. We’ll leave it for now. |
| Option 4 | Later perhaps. | We have no use for these unlucky bastards right now. Perhaps later, if they haven’t drowned by then. |
Effects
Section titled “Effects”| Effect | Impact |
|---|---|
| Unlocks Smuggler Dens | the reward that unlocks smuggler dens |
| Unlocks Treasure Hunts | the reward that unlocks treasure hunts |
| Unlocks Port Raids | the reward that unlocks port raids |
| Unlocks Merchants | the reward that unlocks merchants |
| Unlocks Special Location | the reward that unlocks Special locations |
| Starts Volcano Region State | the reward that unlocks a specific event |
| Empire Principle Points | the reward that rewards Principle Points |
| Sea Principle Points | the reward that rewards Principle Points |
| Wealth Principle Points | the reward that rewards Principle Points |
| Notoriety Principle Points | the reward that rewards Principle Points |
Related Stats
Section titled “Related Stats”Event choices often care about Health, Crew, Gun Damage, Boarding Damage, Speed, and Manoeuvrability. Match the event text to the relevant ship role before sailing.