Cargo
Cargo is a ship stat in Corsair Cove.
Effect
Section titled “Effect”Cargo and supplies are spent by some event actions and refill when the ship docks at its own pier.
Mechanics
Section titled “Mechanics”- Cargo and Supplies are the ship’s expedition stock.
- A good ship can still fail if it arrives undersupplied, because events can spend, steal, ruin, or require Supplies.
- Dock at the right pier before long event chains or supply-heavy choices.
Rules and formulas
Section titled “Rules and formulas”| Rule | Meaning |
|---|---|
| Core rule | Supplies are used as costs for actions in Events. Supplies are automatically replenished at the pier when the ship docks. |
| Supply rule | Supplies are paid as event costs and automatically refill when the ship docks at its own pier. If supplies run out during an event, the game can force hull or Crew sacrifices. |
| Sea Legs | This is a Cargo Sea Legs buff. It temporarily increases your ship’s cargo after completing an Event. Further bonuses can be obtained by completing additional Events. Will be removed when the ship docks at its own island. |
Related ship roles
Section titled “Related ship roles”Event objectives
Section titled “Event objectives”| Objective | What the event asks for |
|---|---|
| Board | Engage with the enemy in close combat, using Crew, firepower or other tactics. |
| Demoralize | Reduce the Opponent’s Crew to a certain amount to demoralise them. |
| Endure | Survive at all costs. |
| Loot | Loot as much as possible. |
| Raid | Reduce the Opponent’s stat below 50%. |
| Scare | Reduce the Opponent’s stat and stat below 75%. |
- Event actions may ask for Cargo directly or imply it through the objective text.
- Ship role pages help decide which ships are likely to care most about this stat.
- Ships and Captains explains how to match ship roles to events.