Strange Tides
We spot one of the ships of the Golden Chain right in the middle of the lagoon, unmoving.
Event flow
Section titled “Event flow”- Eventually, a smuggler ship shows up. Once again, they leave their Cargo to be swallowed by the sea…
- They spot us and attempt to flee. We give chase. This time we’ll get answers.
- Suffering seagulls! Where did that storm come from? They’re getting away!
- They have managed to outrun us for now, but at least we have not lost their trail.
- Ahh, that smuggler ship is lost to us!
- Here they are. We make our approach, silent and steady…
Choices and Outcomes
Section titled “Choices and Outcomes”| Decision | Choose | Result |
|---|---|---|
| Option 1 | Pick up and deliver smuggled goods in Ancient Archipelago. | The foreman explains: “The rules are simple: travel to the designated region, pick up a crate at sea and deliver it to the nearest smugglers’ den, all in due time. Good luck!” |
| Option 2 | Pick up and deliver smuggled goods in Buccaneer’s End. | After the fight, we collect our winnings. It’s not much, but at least we didn’t take a beating for nothing. Lucifer doesn’t seem to mind. He belongs to the Golden Chain, after all. |
| Option 3 | Pick up and deliver smuggled goods in Port Concordat. | We may have brought a club to a fistfight. The referee doesn’t bat an eye, too busy counting his Coin. “You cheated!” says Lucifer afterwards. “You’re scoundrels after my own heart!” |
| Option 4 | Pick up and deliver smuggled goods in Fairwind Passage. |
Related Stats
Section titled “Related Stats”Event choices often care about Health, Crew, Gun Damage, Boarding Damage, Speed, and Manoeuvrability. Match the event text to the relevant ship role before sailing.