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Strange Tides

We spot one of the ships of the Golden Chain right in the middle of the lagoon, unmoving.

  • Eventually, a smuggler ship shows up. Once again, they leave their Cargo to be swallowed by the sea…
  • They spot us and attempt to flee. We give chase. This time we’ll get answers.
  • Suffering seagulls! Where did that storm come from? They’re getting away!
  • They have managed to outrun us for now, but at least we have not lost their trail.
  • Ahh, that smuggler ship is lost to us!
  • Here they are. We make our approach, silent and steady…
DecisionChooseResult
Option 1Pick up and deliver smuggled goods in Ancient Archipelago.The foreman explains: “The rules are simple: travel to the designated region, pick up a crate at sea and deliver it to the nearest smugglers’ den, all in due time. Good luck!”
Option 2Pick up and deliver smuggled goods in Buccaneer’s End.After the fight, we collect our winnings. It’s not much, but at least we didn’t take a beating for nothing. Lucifer doesn’t seem to mind. He belongs to the Golden Chain, after all.
Option 3Pick up and deliver smuggled goods in Port Concordat.We may have brought a club to a fistfight. The referee doesn’t bat an eye, too busy counting his Coin. “You cheated!” says Lucifer afterwards. “You’re scoundrels after my own heart!”
Option 4Pick up and deliver smuggled goods in Fairwind Passage.

Event choices often care about Health, Crew, Gun Damage, Boarding Damage, Speed, and Manoeuvrability. Match the event text to the relevant ship role before sailing.