Genteel Thrill-Seekers
Refined visitors come to our shores.
Choices and Outcomes
Section titled “Choices and Outcomes”| Decision | Choose | Effect |
|---|---|---|
| Option 1 | Welcome them to the Crew. | We’re not sure why anybody would willingly choose to go from riches to rags, but if they want to be pirates, then they’ve come to the right place. They might find our reality harsher than what they imagined, however… |
| Option 2 | Trade Like Gentlefolk | We don’t think they are made of the stuff required of pirates, but at least we can trade Coin and stories. They’ll leave delighted of their grand adventure, and we’ll keep their quality spyglasses. |
| Option 3 | Capture them! | We take their valuables and throw them into the brig. If they were Crown spies, as some suspect, then they won’t be able to do us harm. If their intentions were genuine, then hopefully this lesson will make them a bit wiser. |
| Option 4 | Send them away. | In other circumstances, we could have used extra hands — preferably calloused — but our island’s fragile balance is at stake. The disheartened thrill-seekers climb back onto their fancy ship and disappear into the horizon. |
Related ship stats
Section titled “Related ship stats”Event choices often care about Health, Crew, Gun Damage, Boarding Damage, Speed, and Manoeuvrability. Match the event text to the relevant ship role before sailing.