Rum
Rum is a drink resource in Corsair Cove. It is tied to pirate society, Tavern supply, production boosts, event choices, market purchases, and a stockpile achievement.
Sweet alcohol. Lifeblood of pirate society.
Production
Section titled “Production”- Distillery turns Sugar Cane and Fresh Water into Rum.
- Sugar Cane Farm is the upstream crop building for the chain.
- Corsair Cuisine boosts Rum production within Pirate Camp range.
- Grand Market can buy Rum alongside Booze and Wine when drink supply is short.
Economy
Section titled “Economy”Drink resources matter because pirate camps need tavern service and drink throughput. A large camp can outgrow one tavern or one supply route.
| Building or system | Connection |
|---|---|
| Sugar Cane Farm | Upstream crop source for Sugar Cane, one of the Distillery inputs. |
| Distillery | Consumes Sugar Cane and Fresh Water to produce Rum. |
| Corsair Cuisine | Boosts Rum output near Pirate Camp buildings. |
| Grand Market | Emergency purchase route when local drink production falls behind demand. |
Appearances
Section titled “Appearances”- For Trying Times asks for a stockpile of 5000 Rum.
- And a Bottle of Rum is awarded for building the first Distillery.
- The Rum Mutiny is about dwindling rum reserves and gives choices such as buying from smugglers or substituting booze.
- Guano Grudge can send part of your rum production to guano pickers.