Lost Ruins
The treasure hidden in the ruins is ours to take, if we dare.
Event flow
Section titled “Event flow”- We paid for our lack of preparation. The ruins’ treasure will remain unclaimed for now…
- This place has the sweet smell of treasure about it. Let’s spread out and get our bearings.
- We’ve got company! They must be guarding the treasure! Too bad. What’s theirs is ours now.
- We sent them running. They were guarding this cave. Torches out and in we go.
Choices and Outcomes
Section titled “Choices and Outcomes”| Decision | Choose | Effect |
|---|---|---|
| Option 1 | Yo-ho-ho, And a Bottle of Rum! | Uses drink supply to calm or redirect the situation. |
| Opening | Let’s watch our steps. | Takes the cautious information-gathering path to reduce risk before committing. |
| Opening | Move fast, no need to dawdle. | Leans on Speed or aggressive movement to progress. |
| Approach | Continue at our current pace. | Pushes forward for Speed or reward at higher risk. |
| Approach | Seek an easier path. | Takes the cautious information-gathering path to reduce risk before committing. |
| Route | Slow down and get our bearings. | Takes the safer information-gathering or diplomacy path. |
| Route | Power through. | Pushes forward for Speed or reward at higher risk. |
| Route | Check our maps. | Takes the cautious information-gathering path to reduce risk before committing. |
| Regroup | Get that treasure, caution be damned! | Pushes forward for Speed or reward at higher risk. |
| Regroup | We take our time and proceed with caution. | Takes the cautious information-gathering path to reduce risk before committing. |
| Treasure push | We continue. Anyone scared can leave. | Skips or exits the event without taking the main reward path. |
| Treasure push | Backtrack and look for another path. | Takes the safer information-gathering or diplomacy path. |
| Treasure push | Perform a cleansing ritual. | Attempts to counter the curse or danger through a ritual solution. |
Related ship stats
Section titled “Related ship stats”Event choices often care about Health, Crew, Gun Damage, Boarding Damage, Speed, and Manoeuvrability. Match the event text to the relevant ship role before sailing.