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Smuggler's Den

The smugglers use this small harbour as a Trading Post.

  • Too much unwanted attention. The smugglers have made a run for it, and so should we.
  • This smuggling Crew needs a helping hand. We’ll finish their delivery… for the right price.
  • The Cargo is on board. Now we must make good time. If we’re late, the deal will be off.
  • We reach the port in time. The buyer is waiting at the Tavern. Let’s make our way there discreetly.
DecisionChooseEffect
Option 1Bring it all aboard!Turns the event into a combat or boarding check.
OpeningLoudly ask for a meeting.Chooses a social approach that tries to pass the encounter’s identity or access check.
OpeningSit quietly and observe.Chooses a social approach that tries to pass the encounter’s identity or access check.
ApproachIf that’s a fight they want, they’ll get it!Turns the event into a combat or boarding check.
ApproachFood and drinks are on us, mates!Uses drink supply to calm or redirect the situation.
Tavern entry”Pieces of eight”… literally.Chooses a social approach that tries to pass the encounter’s identity or access check.
Tavern entryHow about: “Take us to the smugglers or we’ll kill you”.Uses intimidation or sabotage instead of negotiation.
Tavern entry”Black Bart sent me.”Chooses a social approach that tries to pass the encounter’s identity or access check.
PasswordFight the Crown and prove our worth.Turns the event into a combat or boarding check.
PasswordSneak into the back room while the others fight.Turns the event into a combat or boarding check.
Prove yourselfOffer Supplies.Uses Supplies or Cargo to resolve the event.
Prove yourselfOffer Coin.Spends money or trade goods to solve the event through payment.
Prove yourselfOffer Crewmates.Solves the event by spending morale, Crew safety, or social stability.

Event choices often care about Health, Crew, Gun Damage, Boarding Damage, Speed, and Manoeuvrability. Match the event text to the relevant ship role before sailing.