The Chain Gang
The rescued inmates from Buccaneer’s End are stirring unrest. What now?
Choices and Outcomes
Section titled “Choices and Outcomes”| Decision | Choose | Effect |
|---|---|---|
| Option 1 | Take the Bribe | The Buccaneer’s End Crew intends to do things their own way and won’t accept orders from us or anyone. They give us a pouch of Coin and ask to be left alone. We accept the bribe, but it doesn’t ease the tensions across the island. |
| Option 2 | Accept the Smuggled Goods | The gang points us towards an old cache filled with Cannonballs. While this will make defending our island much easier, it doesn’t ease the tensions amongst the population. |
| Option 3 | Brand Them With Tar | If we want our community to survive, let alone thrive, we can’t allow a small group to do as they please and openly disrespect our rules. This is the burden of leaders. |
| Option 4 | Exile the Suspects | We didn’t free them from a prison to confine them to another. But we can’t let them disrupt our community either. If they’re unhappy with our island, then fine, they can leave. If they elect to stay, however, then they have to follow the same rules as everyone else. |
Related ship stats
Section titled “Related ship stats”Event choices often care about Health, Crew, Gun Damage, Boarding Damage, Speed, and Manoeuvrability. Match the event text to the relevant ship role before sailing.