Three Sheets to the Wind
A night of excessive drinking has left several of our pirates comatose. What should we do?
Choices and Outcomes
Section titled “Choices and Outcomes”| Decision | Choose | Effect |
|---|---|---|
| Option 1 | Treat them like they were sick | In cases like these, “hair of the dog that bit you” will only get you so far. We trust our apothecaries to come up with better ideas. Eventually our crewmates are back on their feet, but a mere whiff of Rum makes them gag. |
| Option 2 | Let them drink, but get our share | It’s like the song goes — “Yo-ho-ho, And a Bottle of Rum!” If our pirates want to drink themselves to near-death, that’s their right. But that doesn’t mean we can’t use that opportunity to make some Coin, by rising the Booze’s price. |
| Option 3 | Let’s make sure they remember their lesson | We don’t mind people getting drunk, but if that means they are unable to work for several days, then we have a problem. While the drunkards are still sleeping, we cover them in Tar and feather. This is an humiliation they won’t soon forget. |
Related ship stats
Section titled “Related ship stats”Event choices often care about Health, Crew, Gun Damage, Boarding Damage, Speed, and Manoeuvrability. Match the event text to the relevant ship role before sailing.