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Three Sheets to the Wind

A night of excessive drinking has left several of our pirates comatose. What should we do?

DecisionChooseEffect
Option 1Treat them like they were sickIn cases like these, “hair of the dog that bit you” will only get you so far. We trust our apothecaries to come up with better ideas. Eventually our crewmates are back on their feet, but a mere whiff of Rum makes them gag.
Option 2Let them drink, but get our shareIt’s like the song goes — “Yo-ho-ho, And a Bottle of Rum!” If our pirates want to drink themselves to near-death, that’s their right. But that doesn’t mean we can’t use that opportunity to make some Coin, by rising the Booze’s price.
Option 3Let’s make sure they remember their lessonWe don’t mind people getting drunk, but if that means they are unable to work for several days, then we have a problem. While the drunkards are still sleeping, we cover them in Tar and feather. This is an humiliation they won’t soon forget.

Event choices often care about Health, Crew, Gun Damage, Boarding Damage, Speed, and Manoeuvrability. Match the event text to the relevant ship role before sailing.