Voice in the Dark
Some hands mining Iron Ore claim to have heard haunting howls. Now there is talk of ghosts roaming the mines.
Choices and Outcomes
Section titled “Choices and Outcomes”| Decision | Choose | Effect |
|---|---|---|
| Option 1 | Allow longer breaks. | We allow the workers to take a break whenever they hear something strange. Hands will be less productive, but they will appreciate we take their concerns seriously. |
| Option 2 | Miners trade places with Guano pickers. | A few weeks of picking Guano should make any ghostly apparition seem a bit more friendly. |
| Option 3 | Burn Tobacco at the entrance. | That should purify the mines of any spiteful apparitions. |
| Option 4 | Hands should put wax in their ears. | Apparently, simply not hearing the ghostly wails was not the main problem here. |
Related ship stats
Section titled “Related ship stats”Event choices often care about Health, Crew, Gun Damage, Boarding Damage, Speed, and Manoeuvrability. Match the event text to the relevant ship role before sailing.