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Voice in the Dark

Some hands mining Iron Ore claim to have heard haunting howls. Now there is talk of ghosts roaming the mines.

DecisionChooseEffect
Option 1Allow longer breaks.We allow the workers to take a break whenever they hear something strange. Hands will be less productive, but they will appreciate we take their concerns seriously.
Option 2Miners trade places with Guano pickers.A few weeks of picking Guano should make any ghostly apparition seem a bit more friendly.
Option 3Burn Tobacco at the entrance.That should purify the mines of any spiteful apparitions.
Option 4Hands should put wax in their ears.Apparently, simply not hearing the ghostly wails was not the main problem here.

Event choices often care about Health, Crew, Gun Damage, Boarding Damage, Speed, and Manoeuvrability. Match the event text to the relevant ship role before sailing.