Workplace Hazard
The working conditions on our island have left people wounded and maimed. What should we do?
Choices and Outcomes
Section titled “Choices and Outcomes”| Decision | Choose | Effect |
|---|---|---|
| Option 1 | Soothe the pain and replace the lost limbs, the best we can | Let’s face it: our island will not become a safe place overnight. Probably never. So we provide whatever comfort we can with the means at our disposal. Our crewmates understand. |
| Option 2 | We make them forget the pain | A little Booze will help them forget most injuries, but may also dull their senses and encourage reckless mistakes. Then again, what else can we offer? |
| Option 3 | We remove the wounded from active duty | We know we need all hands on the proverbial deck, but not only the wounded are not able to work at full capacity anymore, the sight of their maimed limbs may weaken the others’ courage. The loss of manpower can be felt, but we’re convinced it was a wise decision. |
Related ship stats
Section titled “Related ship stats”Event choices often care about Health, Crew, Gun Damage, Boarding Damage, Speed, and Manoeuvrability. Match the event text to the relevant ship role before sailing.